[Maximum Voltage]


Charge up your ship and wreak havoc in this short retro-inspired on-rails space shooter.

Photosensitivity Warning: This game contains high contrast flashing lights.

Made in 48 hours for Kenney Jam 2025. Models, textures, and fonts exclusively taken from the following packs:

  • KayKit Platformer Pack
  • Kenney Crosshair Pack
  • Kenney Explosion Pack
  • Kenney Game Icons
  • Kenney Mini Arena
  • Kenney Mini Square Font
  • Kenney Pattern Pack
  • Kenney Prototype Kit
  • Kenney Racing Kit
  • Kenney Space Kit
  • Kenney Space Kit (Legacy)
  • Kenney Space Station Kit
  • Kenney Tappy Plane
  • Kenney UI Pack - Pixel Adventure
  • Kenney UI Pack - Sci-fi

How To Play

Fill your ship's energy by collecting charges or flying through charge rings. With enough charges, you can jolt through the skies with a lightning dodge or unleash the devastating power of the turbo cannon.

Controls

A controller is highly recommended for the best experience.

  • Move:
    • Left analog stick (XBox)
    • WASD or arrow keys
  • Shoot:
    • A Button (XBox)
    • Space

These special moves can be executed when you've collected enough charge:

  • Dodge: Costs 1 charge
    • Left analog stick + X (XBox)
    • Hold WASD / arrows + Shift
  • Turbo Cannon: Costs 5 charges
    • Press B (XBox)
    • Ctrl

Compatibility

MacOS has not been tested and may not run correctly. Play if you dare.

Credits

Coding / Design / SFX

Charles (Null Builds)

Models/ Textures / Fonts

  • Kenney (www.kenney.nl)
  • Kay Lousberg (www.kaylousberg.com)

Music

  • "Box Jump" by Abstraction (https://abstractionmusic.com/)
  • "Pixel War 2" by Abstraction (https://abstractionmusic.com/)

Beta Testers

  • James Daggs
Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorNull Builds
GenreShooter
Made withGodot
TagsOn-Rails Shooter, Retro, Space

Comments

Log in with itch.io to leave a comment.

The quality is insane, simply hard  to believe this was made in 40 hours. I thought you working 40 hours is impressive enough (your comment on the post) but this game is much better than what I could imagine.

Congrats on this amazing feat!

Also nice mario ish sound effect at the start!

Thanks for checking it out and yeah, I'm still trying to fix my sleep schedule from this, but I think it was worth it!

It's funny, I used JSFXR for all the sound-effects and was trying to make something that sounded like turbines spinning-up and didn't even realize until after I submitted just how much it sounded like Mario.

This game definitely stands out from the other jam games.I was especially impressed by your Godot pixel technique.Respect!

I'm glad you liked it, thanks for playing!

tested, and impressive. I like your shader

Thanks for playing! 

I'm actually not using any special shaders here. The game is natively running in 256x224 to get the pixelation and I enabled Godot's integer upscaling to make the window bigger. I did use a couple standard material shaders with a solid color to tint the Kenney assets though.

wow.. I though that was a shader.. thanks for share the information.

Awesome! Best entry so far for me!

Wow, thanks! I'm glad you enjoyed it!

Really neat game, great old school vibes with it. Reminds me of Starfox and a game I use to play on 3D0 called Total Eclipse. It's also refreshing to see a itch page that is well designed, it adds so much to the overall aesthetic a ton of people miss that :) Great job!

(1 edit)

Thanks for playing! SNES SuperFX was definitely the aesthetic I was going for. The Kenney/Kay assets work really well for that retro 3D look when you drop the render resolution and disable lighting. I'm never quite sure what to do for my jam pages so I just leaned into the hazard stripes. I think next time around, I'll borrow an idea from your page and use images as my titles instead of header tags. It looks way more polished that way.

I'll have to give Total Eclipse a try - I've come to love rail shooters like Starfox 64 and Galaga: Destination Earth (PS1).

Oh man, Panzer Dragoon is awesome maybe one of the best railshooters from Sega Saturn.... Total Eclipse, and Star Wars Rebel Assault where all similar games. Was such a neat time for gaming back then. I often wonder if full motion video games really took off over 3D ones what kinda games we would have today :P Once AI video gets just a tad better I'm 100% going to make a throwback 3DO style game with video elements :P