Thanks to a tragic labelling mistake, Hazel has found herself trapped in a dream after mistakenly consuming a potion of slumber. In her lucid nightmare, she's been transformed into an incomplete potion seeking ingredients to become whole.

Jump, brew, and roll your way the end of each dream and help Hazel wake up before she misses her favorite show, 90 Day Necromancer.

Made in one week for Godot Wild Jam #92.

Some UI elements are unstyled but the game is otherwise complete.

How to play

Reach the tear in your dreams as fast as you can to wake up. Collect ingredients throughout the level to brew a potion to change your abilities (brewing is automatic). You can hold up to two ingredients at a time. If you don't like the side-effects of the potion you have then you can dump the potion to reset your abilities and collect new ingredients.

A Windows build is available for download if you experience performance issues in the browser. If the audio is distorted, try reloading the game or using the Windows version.

ActionKeyboard MouseXboxPlaystation
UI MoveArrowsD-padD-pad
UI AcceptSpaceAX
MoveWASD / ArrowsLeft StickLeft Stick
CameraMouseRight StickRight Stick
Jump
SpaceAX
Reset PotionFX / BSquare / Circle
PauseQStartStart

Accessibility

Multiple accessibility settings are available from the settings menu at the start or in-game:

  • Mouse and stick sensitivity adjustment
  • Camera axis invert
  • Camera field of view
  • Audio levels

All menus are navigable using the controller or keyboard.

Known bugs

The mouse cannot interact with the main menu. Please use a controller or the keyboard arrow keys and space to select.

Credits

See in-game credits for a detailed list. This game makes use of OFL fonts. A copy of the OpenFont license is available to download from the downloads section.

Download

Download
witch-is-brew.zip 43 MB
Download
nico-fonts-ofl.txt 4.3 kB

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